Impact by Design 2026
EDUCATOR
RESOURCES
A series of teaching resources for educators preparing students for the Singtel x Lionsforge Inclusive Hackathon 2026, in partnership with the Cerebral Palsy Alliance Singapore (CPAS).
HOW to think, not WHAT to build.
01
"Someone in a Wheelchair" Is Not a Design Brief
Why the first step in inclusive design isn't empathy — it's specificity.
02
Most People Look. Few People Observe.
How to help your students observe with curiosity at CPAS — so what they see becomes the foundation of their design.
03
Empathy Without Specificity Is Just Sympathy
Turn observation into constraint — design for agency, not disability.
04
Your Students Already Have a Game Idea. That's Fine.
How to use your persona as a stress-test for any game idea — and turn it into a real design brief.
05
Before They Write Anything, They Need to Feel the Constraint.
Why physical testing comes before the problem statement — and a simple framework for doing it in class.
06
Now They're Ready to Write the Problem Statement.
Write a problem statement specific enough to guide every design decision that follows.
07
Bad Ideas First. Good Ideas After.
Why the best brainstorms start without rules — and how the problem statement does the filtering.
WORKING WITH SCAFFOLDS
If your school would like support bringing this process into the classroom, Scaffolds works directly with a small number of schools each year — student coaching and mentoring, working directly with student teams at key moments in the design process.
Get in touch