IMPACT BY DESIGN
INITIATIVE

The Impact by Design Initiative is a cross-sector collaboration that supports schools, educators, and young people in creating real, deployable solutions for real community needs. Rooted in the belief that students should be empowered to design with empathy and build with purpose, the initiative provides a two-phase pathway — from open ideation and simple prototyping to full engineering, fabrication, and public deployment. As we prepare for the 2026 cycle, this platform introduces the mission, structure, and opportunities available to schools who want learning to translate into meaningful community impact.

2026 EDITION / 001

「鳥見」こそは紳士淑女のホビーである。

CULTURE

「鳥見」こそは紳士淑女のホビーである。

Impact by Design Initiative

Build what matters.

Young people are bursting with ideas. Communities have authentic needs. The Impact by Design Initiative exists to bring both together — through a structured, supported, and meaningful innovation journey where students design real solutions for real people.

Unlike typical competitions, which stop at polished slides or demos, Impact by Design pushes students further: toward empathy, usefulness, durability, and actual deployment. This is where education, engineering, and social purpose meet.

Impact by Design

Build what matters

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What We Do

Young people are bursting with ideas. Communities have authentic needs.

The Impact by Design Initiative exists to bring both together — through a structured, supported, and meaningful innovation journey where students design real solutions for real people.

Unlike typical competitions, which stop at polished slides or demos, Impact by Design pushes students further: toward empathy, usefulness, durability, and actual deployment. This is where education, engineering, and social purpose meet.

TWO PHASES ONE JOURNEY

The programme is intentionally designed as a two-phase pathway that accommodates schools at different readiness levels. Teams may join Phase 1 on its own, or progress through Phase 2 to bring their ideas to full deployment.

Phase 1 focuses on curiosity, empathy, and clear thinking. Students express ideas through simple prototypes — using any platform, from cardboard to Scratch to Stick'em mechanical models. No special equipment is required.

Phase 2 supports teams in transitioning early concepts into durable, public-ready builds. With support from maker educators and fabrication partners, students refine, test, and strengthen their designs to be safe, reliable, and functional in real community settings.

PHASE 1: IDEATION & PROTOTYPING

Phase 1 lowers the barrier to innovation. Students begin by exploring lived experiences, community observations, and partner briefs. They learn to understand needs, identify opportunities, and express ideas through quick, accessible prototypes.

Prototyping can be done with any medium — paper models, cardboard rigs, digital mockups, Scratch, MakeCode, Micro:bit, or simple mechanical builds. Younger students receive additional support through our Stick'em partnership.

Phase 1 concludes with a judging round that evaluates clarity, potential impact, and community understanding.

Phase 1 Plus (with facilitation):
Cost: $5,600
- Supports up to three teams per school
- Includes onboarding, design thinking workshops, and coaching

Phase 1 (DIY):
FREE
- Submit your work for judging and selection
- Self-guided participation without facilitation

PHASE 2: BUILDING & DEPLOYMENT

Phase 2 transforms promising ideas into real, usable systems. Teams work closely with engineers and fabrication partners to transition their prototypes into dependable solutions.

Students port their ideas to robust platforms such as Arduino and experiment with materials, mechanisms, and structures that will stand up to real-world use. They learn about iteration, testing, safety, and durability.

The phase ends with a public showcase at the Impact by Design Festival, where final builds must operate continuously for real users — a true measure of relevance and practicality.

Phase 2 Plus (with facilitation):
Cost: $5,800
- Supports one finalist team
- Includes engineering mentorship, fabrication support, and technical validation
- Additional teams may be added with a custom quote

Phase 2 (DIY):
FREE
- Submit your work for judging and selection
- Self-guided build without facilitation

Building and deployment

WHY IMPACT BY DESIGN

Schools today are filled with bright ideas, but many learning experiences stop at presentations, slides, and short-lived prototypes. Impact by Design was created to close the gap between student imagination and real-world application.

We believe that innovation becomes meaningful when it is anchored in authentic needs. This initiative combines empathy, experimentation, and engineering to help students solve problems that genuinely matter — from accessibility challenges to wellbeing, sustainability, and inclusion.

The goal is simple: to help young people see that their ideas can become something real, usable, and valued by the communities around them.

Building for Real Impact

DEPLOYMENT

Building for Real Impact

From prototypes to production-ready solutions, students experience the full journey of bringing ideas to life in real community settings.

FOR ALL LEARNERS

The initiative is intentionally inclusive. It supports learners across different ages, strengths, and disciplines.

Primary students focus on exploration and simple mechanical thinking. Secondary students prototype, test, and refine early concepts. IHL teams work at implementation scale, preparing solutions for real deployment.

At every level, teams are encouraged to be cross-disciplinary. Artists, designers, coders, storytellers, and builders learn to contribute their strengths to shared community goals.

TOOLS THAT FIT THE IDEA

We do not prescribe tools during the ideation stage. Students prototype with whatever they are comfortable with. Tools should serve thinking, not the other way around.

Only in Phase 2, where reliability matters, do teams transition into standardised platforms such as Arduino and fabrication techniques supported by our partner ecosystem.

This approach ensures accessibility at the start and safety, maintainability, and consistency at deployment.

Building for Real Impact

DEPLOYMENT

Building for Real Impact

From prototypes to production-ready solutions, students experience the full journey of bringing ideas to life in real community settings.

SCHOOL SUPPORT AT EVERY STEP

Schools receive structured guidance throughout the journey:

Phase 1:

• onboarding for teachers and teams
• empathy + design thinking methods
• challenge briefs co-created with partners
• prototype coaching
• judging and feedback

Phase 2:

• engineering mentorship
• fabrication, materials, and porting support
• technical validation and safety checks
• festival deployment
• documentation and reflection tools

The initiative helps schools build capacity, not dependency.

OUR PARTNERS IN IMPACT

Impact by Design is delivered through close collaboration with seasoned practitioners:

Scaffolds (KWHD) — education design, facilitation, teacher support

LionsForge — industrial-grade fabrication and laser cutting

TinkerMind — mobile prototyping labs and 3D printing

TinkerTanker — electronics, kits, and the Stick'em ecosystem

Together, these partners support every stage from early ideas to real-world deployment.

THE 2026 CYCLE

January — Schools select the final problem theme

March — Ideation and prototyping begins

May — Round 1 judging + finalists selected

June — Deep build, testing, refinement

6 August — Festival showcase and deployment

The timeline is designed to support meaningful progress without overwhelming school schedules.

Tech & Tools

LIFESTYLE

Tech & Tools

Phase 1: Use anything — Scratch, cardboard, apps.Phase 2: Industry-standard platforms like Arduino for durable builds.

Social Proof

COMMUNITY

Social Proof

Singtel Carnival: Games built by youth used by children with diverse needs.135 students built solutions for children with cerebral palsy.

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WORK THAT MATTERS

Our partner ecosystem has supported real-world builds across Singapore:

Singtel Carnival:

Youth-created games brought joy to special-needs children, demonstrating inclusive design in action.

Singtel × LionsForge Inclusive Hackathon:

135 students developed assistive solutions for children with cerebral palsy — a landmark in empathy-driven innovation.

National Family Festival Installations:

Large-scale mechanical builds deployed publicly for thousands of families, proving our fabrication capabilities at community scale.

These outcomes illustrate what's possible when students are supported to build beyond the classroom.

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JOIN THE INITIATIVE

We invite schools to participate in a programme that helps young people design meaningful change.

Whether you begin with Phase 1 or commit to the full journey, we're here to support you in bringing purposeful innovation into your school community.